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Creating Digital Environments
Sofa Chair Model
Surprisingly had a challenging time with this model because the top and bottom sections had to fit into each other. Learned to keep models as basic as possible with this asset.

Table Model
A pretty basic model, paid attention to detail to make sure the edges looked rounded enough.

Sofa Chair Textured
For the texturing process of this chair, I took a close look at the reference in real life to make sure my UVs would help me match the seams of the texture.

Table Textured
The tricky part on the texturing process here was to make sure the metal wasn't too reflective once it was imported in our Unreal scene.

Texturing Test for Ratunda
Maroon Concrete
(winner)
Dark Concrete
Marble +variation
Plain Concrete
Maroon +variation
Plain Marble
HDRI Testing
A super interesting and fun process to figure out. Excited to shoot my own HDRIs for future projects. Used Theta 360 camera and messed around with bracketing my shots for exposure variation. Also realized how vital a tripod is during this process (at least if you want yourself out of the picture).
Other Assets I didn't model but helped texture...
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